Here is a page that includes a bit of documentation, full source code, and examples of a diff algorithm using the techniques in the aforementioned algorithm. The source code appears to follow the basic algorithm closely and is easy to read. There's also a bit on preparing the input, which you may find useful.
While solving a geometry problem, I came across an approach called Sliding Window Algorithm. Couldn't really find any study material/details on it. What is the algorithm about?
An algorithm is the description of an automated solution to a problem. What the algorithm does is precisely defined. The solution could or could not be the best possible one but you know from the start what kind of result you will get. You implement the algorithm using some programming language to get (a part of) a program. Now, some problems are hard and you may not be able to get an ...
The answer may still be interesting for somebody else: One may apply a variation of the marching square algorithm, applied (1) within the concave hull, and (2) then on (e.g. 3) different scales that my depend on the average density of points. The scales need to be int multiples of each other, such you build a grid you can use for efficient ...
I was wondering when one should use Prim's algorithm and when Kruskal's to find the minimum spanning tree? They both have easy logics, same worst cases, and only difference is implementation which ...
A* is just like Dijkstra, the only difference is that A* tries to look for a better path by using a heuristic function which gives priority to nodes that are supposed to be better than others while Dijkstra's just explore all possible paths. Its optimality depends on the heuristic function used, so yes it can return a non optimal result because of this and at the same time better the heuristic ...
AI Algorithm I found a simple yet surprisingly good playing algorithm: To determine the next move for a given board, the AI plays the game in memory using random moves until the game is over. This is done several times while keeping track of the end game score. Then the average end score per starting move is calculated.
Robust peak detection algorithm (using z-scores) I came up with an algorithm that works very well for these types of datasets. It is based on the principle of dispersion: if a new datapoint is a given x number of standard deviations away from a moving mean, the algorithm gives a signal. The algorithm is very robust because it constructs a separate moving mean and deviation, such that previous ...
Although I have no problem whatsoever understanding recursion, I can't seem to wrap my head around the recursive solution to the Tower of Hanoi problem. Here is the code from Wikipedia: procedure...
How would you go about testing all possible combinations of additions from a given set N of numbers so they add up to a given final number? A brief example: Set of numbers to add: N = {1,5,22,15,0...